3D Assets & Level Development/Team Management

When I was working at Sony Online I was part of the Environment team on the game "The Agency". I lead a team of artists and collaborated with designers and programmers on the creation and delivery of several levels. This is the 2010 E3 trailer.

Before and After form top of Triad Building

Before and After form top of Triad Building

Documented process of level from grey-box to final assets

Documented process of level from grey-box to final assets

Exterior of Cathedral PVP map. Worked closely with Tech Artists to create storm

Exterior of Cathedral PVP map. Worked closely with Tech Artists to create storm

Interior of hidden Nuke Core under Warehouse PVP Map

Interior of hidden Nuke Core under Warehouse PVP Map

Interior of Nuclear Core. Optimized post-pricessing

Interior of Nuclear Core. Optimized post-pricessing

Interior of Warehouse PVP Map

Interior of Warehouse PVP Map

I managed several Artist and worked with Level Designers to implement various levels as well as creating 3D content for the unpublished title "The Agency" for Sony Online. All levels that I managed pushed the Unreal engine on the PS3 to it's limits with great success. All levels were finished on time and within budgets. I also lit each level under the guidance of the Art Lead.